201 lines
6.0 KiB
C++
201 lines
6.0 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// WARNING: You should *NOT* be using this class directly. PlatformThread is
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// the low-level platform-specific abstraction to the OS's threading interface.
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// You should instead be using a message-loop driven Thread, see thread.h.
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#ifndef BUTIL_THREADING_PLATFORM_THREAD_H_
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#define BUTIL_THREADING_PLATFORM_THREAD_H_
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#include "butil/base_export.h"
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#include "butil/basictypes.h"
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#include "butil/time/time.h"
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#include "butil/build_config.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#elif defined(OS_POSIX)
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#include <pthread.h>
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#include <unistd.h>
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#endif
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namespace butil {
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// Used for logging. Always an integer value.
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#if defined(OS_WIN)
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typedef DWORD PlatformThreadId;
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#elif defined(OS_POSIX)
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typedef pid_t PlatformThreadId;
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#endif
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// Used for thread checking and debugging.
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// Meant to be as fast as possible.
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// These are produced by PlatformThread::CurrentRef(), and used to later
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// check if we are on the same thread or not by using ==. These are safe
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// to copy between threads, but can't be copied to another process as they
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// have no meaning there. Also, the internal identifier can be re-used
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// after a thread dies, so a PlatformThreadRef cannot be reliably used
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// to distinguish a new thread from an old, dead thread.
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class PlatformThreadRef {
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public:
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#if defined(OS_WIN)
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typedef DWORD RefType;
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#elif defined(OS_POSIX)
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typedef pthread_t RefType;
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#endif
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PlatformThreadRef()
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: id_(0) {
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}
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explicit PlatformThreadRef(RefType id)
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: id_(id) {
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}
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bool operator==(PlatformThreadRef other) const {
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return id_ == other.id_;
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}
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bool is_null() const {
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return id_ == 0;
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}
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private:
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RefType id_;
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};
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// Used to operate on threads.
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class PlatformThreadHandle {
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public:
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#if defined(OS_WIN)
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typedef void* Handle;
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#elif defined(OS_POSIX)
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typedef pthread_t Handle;
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#endif
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PlatformThreadHandle()
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: handle_(0),
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id_(0) {
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}
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explicit PlatformThreadHandle(Handle handle)
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: handle_(handle),
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id_(0) {
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}
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PlatformThreadHandle(Handle handle,
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PlatformThreadId id)
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: handle_(handle),
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id_(id) {
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}
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bool is_equal(const PlatformThreadHandle& other) const {
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return handle_ == other.handle_;
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}
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bool is_null() const {
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return !handle_;
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}
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Handle platform_handle() const {
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return handle_;
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}
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private:
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friend class PlatformThread;
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Handle handle_;
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PlatformThreadId id_;
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};
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const PlatformThreadId kInvalidThreadId(0);
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// Valid values for SetThreadPriority()
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enum ThreadPriority{
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kThreadPriority_Normal,
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// Suitable for low-latency, glitch-resistant audio.
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kThreadPriority_RealtimeAudio,
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// Suitable for threads which generate data for the display (at ~60Hz).
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kThreadPriority_Display,
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// Suitable for threads that shouldn't disrupt high priority work.
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kThreadPriority_Background
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};
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// A namespace for low-level thread functions.
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class BUTIL_EXPORT PlatformThread {
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public:
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// Implement this interface to run code on a background thread. Your
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// ThreadMain method will be called on the newly created thread.
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class BUTIL_EXPORT Delegate {
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public:
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virtual void ThreadMain() = 0;
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protected:
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virtual ~Delegate() {}
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};
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// Gets the current thread id, which may be useful for logging purposes.
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static PlatformThreadId CurrentId();
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// Gets the current thread reference, which can be used to check if
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// we're on the right thread quickly.
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static PlatformThreadRef CurrentRef();
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// Get the current handle.
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static PlatformThreadHandle CurrentHandle();
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// Yield the current thread so another thread can be scheduled.
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static void YieldCurrentThread();
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// Sleeps for the specified duration.
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static void Sleep(butil::TimeDelta duration);
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// Sets the thread name visible to debuggers/tools. This has no effect
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// otherwise. This name pointer is not copied internally. Thus, it must stay
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// valid until the thread ends.
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static void SetName(const char* name);
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// Gets the thread name, if previously set by SetName.
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static const char* GetName();
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// Creates a new thread. The |stack_size| parameter can be 0 to indicate
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// that the default stack size should be used. Upon success,
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// |*thread_handle| will be assigned a handle to the newly created thread,
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// and |delegate|'s ThreadMain method will be executed on the newly created
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// thread.
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// NOTE: When you are done with the thread handle, you must call Join to
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// release system resources associated with the thread. You must ensure that
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// the Delegate object outlives the thread.
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static bool Create(size_t stack_size, Delegate* delegate,
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PlatformThreadHandle* thread_handle);
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// CreateWithPriority() does the same thing as Create() except the priority of
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// the thread is set based on |priority|. Can be used in place of Create()
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// followed by SetThreadPriority(). SetThreadPriority() has not been
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// implemented on the Linux platform yet, this is the only way to get a high
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// priority thread on Linux.
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static bool CreateWithPriority(size_t stack_size, Delegate* delegate,
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PlatformThreadHandle* thread_handle,
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ThreadPriority priority);
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// CreateNonJoinable() does the same thing as Create() except the thread
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// cannot be Join()'d. Therefore, it also does not output a
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// PlatformThreadHandle.
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static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
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// Joins with a thread created via the Create function. This function blocks
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// the caller until the designated thread exits. This will invalidate
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// |thread_handle|.
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static void Join(PlatformThreadHandle thread_handle);
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static void SetThreadPriority(PlatformThreadHandle handle,
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ThreadPriority priority);
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
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};
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} // namespace butil
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#endif // BUTIL_THREADING_PLATFORM_THREAD_H_
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