hortening the file names (HighDynamicRange -> HDR)

This commit is contained in:
Andrey Pavlenko
2013-09-26 17:06:06 +04:00
parent 3e91350a31
commit 0a695eb314
4 changed files with 11 additions and 11 deletions
+4 -4
View File
@@ -65,8 +65,8 @@ The retina can be settled up with various parameters, by default, the retina can
.. Sample code::
* An example on retina tone mapping can be found at opencv_source_code/samples/cpp/OpenEXRimages_HighDynamicRange_Retina_toneMapping.cpp
* An example on retina tone mapping on video input can be found at opencv_source_code/samples/cpp/OpenEXRimages_HighDynamicRange_Retina_toneMapping.cpp
* An example on retina tone mapping can be found at opencv_source_code/samples/cpp/OpenEXRimages_HDR_Retina_toneMapping.cpp
* An example on retina tone mapping on video input can be found at opencv_source_code/samples/cpp/OpenEXRimages_HDR_Retina_toneMapping.cpp
* A complete example illustrating the retina interface can be found at opencv_source_code/samples/cpp/retinaDemo.cpp
Description
@@ -121,13 +121,13 @@ Take a look at the provided C++ examples provided with OpenCV :
**Note :** This demo generates the file *RetinaDefaultParameters.xml* which contains the default parameters of the retina. Then, rename this as *RetinaSpecificParameters.xml*, adjust the parameters the way you want and reload the program to check the effect.
* **samples/cpp/OpenEXRimages_HighDynamicRange_Retina_toneMapping.cpp** shows how to use the retina to perform High Dynamic Range (HDR) luminance compression
* **samples/cpp/OpenEXRimages_HDR_Retina_toneMapping.cpp** shows how to use the retina to perform High Dynamic Range (HDR) luminance compression
Then, take a HDR image using bracketing with your camera and generate an OpenEXR image and then process it using the demo.
Typical use, supposing that you have the OpenEXR image *memorial.exr* (present in the samples/cpp/ folder)
**OpenCVReleaseFolder/bin/OpenEXRimages_HighDynamicRange_Retina_toneMapping memorial.exr**
**OpenCVReleaseFolder/bin/OpenEXRimages_HDR_Retina_toneMapping memorial.exr**
Note that some sliders are made available to allow you to play with luminance compression.