diff --git a/doc/tutorials/introduction/windows_visual_studio_Opencv/windows_visual_studio_Opencv.rst b/doc/tutorials/introduction/windows_visual_studio_Opencv/windows_visual_studio_Opencv.rst index 67b781c455..ff3d3bd987 100644 --- a/doc/tutorials/introduction/windows_visual_studio_Opencv/windows_visual_studio_Opencv.rst +++ b/doc/tutorials/introduction/windows_visual_studio_Opencv/windows_visual_studio_Opencv.rst @@ -48,7 +48,7 @@ The really useful stuff of these is that you may create a rule package *once* an :alt: Add a new Property Sheet :align: center -Use for example the *OpenCV_Debug* name. Then by selecting the sheet :menuselection:`Right Click --> Properties`. In the following I will show to set the OpenCV rules locally, as I find unnecessary to pollute projects with custom rules that I do not use it. Go the C++ groups General entry and under the *"Additional Include Directories"* add the path to your OpenCV include. +Use for example the *OpenCV_Debug* name. Then by selecting the sheet :menuselection:`Right Click --> Properties`. In the following I will show to set the OpenCV rules locally, as I find unnecessary to pollute projects with custom rules that I do not use it. Go the C++ groups General entry and under the *"Additional Include Directories"* add the path to your OpenCV include. If you don't have *"C/C++"* group, you should add any .c/.cpp file to the project. .. code-block:: bash @@ -177,4 +177,4 @@ Here I first changed my drive (if your project isn't on the OS local drive), nav :alt: Visual Studio Command Line Arguments :align: center -Specify here the name of the inputs and while you start your application from the Visual Studio enviroment you have automatic argument passing. In the next introductionary tutorial you'll see an in-depth explanation of the upper source code: :ref:`Display_Image`. \ No newline at end of file +Specify here the name of the inputs and while you start your application from the Visual Studio enviroment you have automatic argument passing. In the next introductionary tutorial you'll see an in-depth explanation of the upper source code: :ref:`Display_Image`.