Merge pull request #19521 from zchrissirhcz:3.4-fix-core-module-android-arm64-build
* fix core module android arm64 build * fix core module android build when neon is off When building for Android ARM platform, cmake with `-D CV_DISABLE_OPTIMIZATION=ON`, the expected behavior is not using ARM NEON, using naive computation instead. This commit fix the un-expected compile error for neon intrinsincs.
This commit is contained in:
parent
cceec84139
commit
743099f9f9
@ -243,7 +243,7 @@ static void randf_32f( float* arr, int len, uint64* state, const Vec2f* p, bool
|
||||
__m128 p1 = _mm_unpackhi_ps(q01l, q01h);
|
||||
|
||||
_mm_storeu_ps(arr + i, _mm_add_ps(_mm_mul_ps(_mm_loadu_ps(f), p0), p1));
|
||||
#elif defined __ARM_NEON && defined __aarch64__
|
||||
#elif CV_NEON && defined __aarch64__
|
||||
// handwritten NEON is required not for performance but for numerical stability!
|
||||
// 64bit gcc tends to use fmadd instead of separate multiply and add
|
||||
// use volatile to ensure to separate the multiply and add
|
||||
@ -278,7 +278,7 @@ static void randf_32f( float* arr, int len, uint64* state, const Vec2f* p, bool
|
||||
_mm_mul_ss(_mm_set_ss((float)(int)temp), _mm_set_ss(p[i][0])),
|
||||
_mm_set_ss(p[i][1]))
|
||||
);
|
||||
#elif defined __ARM_NEON && defined __aarch64__
|
||||
#elif CV_NEON && defined __aarch64__
|
||||
float32x2_t t = vadd_f32(vmul_f32(
|
||||
vdup_n_f32((float)(int)temp), vdup_n_f32(p[i][0])),
|
||||
vdup_n_f32(p[i][1]));
|
||||
|
||||
Loading…
Reference in New Issue
Block a user