Several type of formal refactoring:

1. someMatrix.data -> someMatrix.prt()
2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
This commit is contained in:
Adil Ibragimov
2014-08-13 15:08:27 +04:00
parent 30111a786a
commit 8a4a1bb018
134 changed files with 988 additions and 986 deletions
+2 -2
View File
@@ -13,9 +13,9 @@ float calcNormFactor( const Mat& sum, const Mat& sqSum )
size_t p0, p1, p2, p3;
CV_SUM_OFFSETS( p0, p1, p2, p3, normrect, sum.step1() )
double area = normrect.width * normrect.height;
const int *sp = (const int*)sum.data;
const int *sp = sum.ptr<int>();
int valSum = sp[p0] - sp[p1] - sp[p2] + sp[p3];
const double *sqp = (const double *)sqSum.data;
const double *sqp = sqSum.ptr<double>();
double valSqSum = sqp[p0] - sqp[p1] - sqp[p2] + sqp[p3];
return (float) sqrt( (double) (area * valSqSum - (double)valSum * valSum) );
}