don't reset camera in setViewerPose
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@ -506,7 +506,6 @@ void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose)
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camera.SetViewUp(up_vec.val);
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renderer_->ResetCameraClippingRange();
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renderer_->ResetCamera();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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