Merge pull request #12310 from cv3d:chunks/enum_interface
* Cleanup macros and enable expansion of `__VA_ARGS__` for Visual Studio * Macros for enum-arguments backwards compatibility * Convert struct Param to enum struct * Enabled ParamType.type for enum types * Enabled `cv.read` and `cv.write` for enum types * Rename unnamed enum to AAKAZE.DescriptorType * Rename unnamed enum to AccessFlag * Rename unnamed enum to AgastFeatureDetector.DetectorType * Convert struct DrawMatchesFlags to enum struct * Rename unnamed enum to FastFeatureDetector.DetectorType * Rename unnamed enum to Formatter.FormatType * Rename unnamed enum to HOGDescriptor.HistogramNormType * Rename unnamed enum to DescriptorMatcher.MatcherType * Rename unnamed enum to KAZE.DiffusivityType * Rename unnamed enum to ORB.ScoreType * Rename unnamed enum to UMatData.MemoryFlag * Rename unnamed enum to _InputArray.KindFlag * Rename unnamed enum to _OutputArray.DepthMask * Convert normType enums to static const NormTypes * Avoid conflicts with ElemType * Rename unnamed enum to DescriptorStorageFormat
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Alexander Alekhin
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84ae8097b1
commit
ef5579dc86
@@ -184,7 +184,7 @@ double getMaxVal(int depth);
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Size randomSize(RNG& rng, double maxSizeLog);
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void randomSize(RNG& rng, int minDims, int maxDims, double maxSizeLog, vector<int>& sz);
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int randomType(RNG& rng, int typeMask, int minChannels, int maxChannels);
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int randomType(RNG& rng, cv::_OutputArray::DepthMask typeMask, int minChannels, int maxChannels);
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Mat randomMat(RNG& rng, Size size, int type, double minVal, double maxVal, bool useRoi);
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Mat randomMat(RNG& rng, const vector<int>& size, int type, double minVal, double maxVal, bool useRoi);
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void add(const Mat& a, double alpha, const Mat& b, double beta,
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