#include "Thrust_interop.hpp" #include #include #include #include #include struct prg { float a, b; __host__ __device__ prg(float _a = 0.f, float _b = 1.f) : a(_a), b(_b) {}; __host__ __device__ float operator()(const unsigned int n) const { thrust::default_random_engine rng; thrust::uniform_real_distribution dist(a, b); rng.discard(n); return dist(rng); } }; template struct pred_eq { T value; int channel; __host__ __device__ pred_eq(T value_, int channel_ = 0) :value(value_), channel(channel_){} __host__ __device__ bool operator()(const T val) const { return val == value; } template __host__ __device__ bool operator()(const cv::Vec& val) { if (channel < N) return val.val[channel] == value; return false; } __host__ __device__ bool operator()( const thrust::tuple& val) { if (channel == 0) return thrust::get<0>(val) == value; if (channel == 1) return thrust::get<1>(val) == value; if (channel == 2) return thrust::get<2>(val) == value; } }; template struct pred_greater { T value; __host__ __device__ pred_greater(T value_) : value(value_){} __host__ __device__ bool operator()(const T& val) const { return val > value; } }; int main(void) { // Generate a 2 channel row matrix with 100 elements. Set the first channel to be the element index, and the second to be a randomly // generated value. Sort by the randomly generated value while maintaining index association. { cv::cuda::GpuMat d_idx(1, 100, CV_32SC2); auto keyBegin = GpuMatBeginItr(d_idx, 1); auto keyEnd = GpuMatEndItr(d_idx, 1); auto idxBegin = GpuMatBeginItr(d_idx, 0); auto idxEnd = GpuMatEndItr(d_idx, 0); thrust::sequence(idxBegin, idxEnd); thrust::transform(idxBegin, idxEnd, keyBegin, prg(0, 10)); thrust::sort_by_key(keyBegin, keyEnd, idxBegin); cv::Mat h_idx(d_idx); } // Randomly fill a row matrix with 100 elements between -1 and 1 { cv::cuda::GpuMat d_value(1, 100, CV_32F); auto valueBegin = GpuMatBeginItr(d_value); auto valueEnd = GpuMatEndItr(d_value); thrust::transform(thrust::make_counting_iterator(0), thrust::make_counting_iterator(d_value.cols), valueBegin, prg(-1, 1)); cv::Mat h_value(d_value); } // OpenCV has count non zero, but what if you want to count a specific value? { cv::cuda::GpuMat d_value(1, 100, CV_32S); d_value.setTo(cv::Scalar(0)); d_value.colRange(10, 50).setTo(cv::Scalar(15)); auto count = thrust::count(GpuMatBeginItr(d_value), GpuMatEndItr(d_value), 15); std::cout << count << std::endl; } // Randomly fill an array then copy only values greater than 0. Perform these tasks on a stream. { cv::cuda::GpuMat d_value(1, 100, CV_32F); auto valueBegin = GpuMatBeginItr(d_value); auto valueEnd = GpuMatEndItr(d_value); cv::cuda::Stream stream; thrust::transform(thrust::system::cuda::par.on(cv::cuda::StreamAccessor::getStream(stream)), thrust::make_counting_iterator(0), thrust::make_counting_iterator(d_value.cols), valueBegin, prg(-1, 1)); int count = thrust::count_if(thrust::system::cuda::par.on(cv::cuda::StreamAccessor::getStream(stream)), valueBegin, valueEnd, pred_greater(0.0)); cv::cuda::GpuMat d_valueGreater(1, count, CV_32F); thrust::copy_if(thrust::system::cuda::par.on(cv::cuda::StreamAccessor::getStream(stream)), valueBegin, valueEnd, GpuMatBeginItr(d_valueGreater), pred_greater(0.0)); cv::Mat h_greater(d_valueGreater); } return 0; }