#include #include "viz3d_impl.hpp" cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(0) { create(window_name); } cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_) { if (impl_) CV_XADD(&impl_->ref_counter, 1); } cv::viz::Viz3d& cv::viz::Viz3d::operator=(const Viz3d& other) { if (this != &other) { release(); impl_ = other.impl_; if (impl_) CV_XADD(&impl_->ref_counter, 1); } return *this; } cv::viz::Viz3d::~Viz3d() { release(); } void cv::viz::Viz3d::create(const String &window_name) { if (impl_) release(); impl_ = new VizImpl(window_name); impl_->ref_counter = 1; // Register the window cv::viz::VizAccessor::getInstance().add(*this); } void cv::viz::Viz3d::release() { if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1) { // Erase the window cv::viz::VizAccessor::getInstance().remove(getWindowName()); delete impl_; impl_ = 0; } } void cv::viz::Viz3d::setBackgroundColor(const Color& color) { impl_->setBackgroundColor(color); } bool cv::viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id) { return impl_->addPolygonMesh(mesh, Mat(), id); } bool cv::viz::Viz3d::updatePolygonMesh (const Mesh3d& mesh, const String& id) { return impl_->updatePolygonMesh(mesh, Mat(), id); } bool cv::viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id) { return impl_->addPolylineFromPolygonMesh(mesh, id); } bool cv::viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id) { return impl_->addPolygon(cloud, color, id); } void cv::viz::Viz3d::spin() { impl_->spin(); } void cv::viz::Viz3d::spinOnce (int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); } bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); } void cv::viz::Viz3d::registerKeyboardCallback(KeyboardCallback callback, void* cookie) { impl_->registerKeyboardCallback(callback, cookie); } void cv::viz::Viz3d::registerMouseCallback(MouseCallback callback, void* cookie) { impl_->registerMouseCallback(callback, cookie); } void cv::viz::Viz3d::showWidget(const String &id, const Widget &widget, const Affine3f &pose) { impl_->showWidget(id, widget, pose); } void cv::viz::Viz3d::removeWidget(const String &id) { impl_->removeWidget(id); } cv::viz::Widget cv::viz::Viz3d::getWidget(const String &id) const { return impl_->getWidget(id); } void cv::viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose) { impl_->setWidgetPose(id, pose); } void cv::viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose) { impl_->updateWidgetPose(id, pose); } cv::Affine3f cv::viz::Viz3d::getWidgetPose(const String &id) const { return impl_->getWidgetPose(id); } void cv::viz::Viz3d::setCamera(const Camera &camera) { impl_->setCamera(camera); } cv::viz::Camera cv::viz::Viz3d::getCamera() const { return impl_->getCamera(); } void cv::viz::Viz3d::setViewerPose(const Affine3f &pose) { impl_->setViewerPose(pose); } cv::Affine3f cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); } void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) { impl_->convertToWindowCoordinates(pt, window_coord); } void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); } cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); } void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size.width, window_size.height); } cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); }