opencv/modules/viz/src/viz.cpp
2013-12-07 18:50:47 +04:00

166 lines
6.1 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
//
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//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
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//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// * The name of the copyright holders may not be used to endorse or promote products
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// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
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// Authors:
// * Ozan Tonkal, ozantonkal@gmail.com
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
//
// OpenCV Viz module is complete rewrite of
// PCL visualization module (www.pointclouds.org)
//
//M*/
#include "precomp.hpp"
cv::Affine3f cv::viz::makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin)
{
Affine3f::Mat3 R(axis_x[0], axis_y[0], axis_z[0],
axis_x[1], axis_y[1], axis_z[1],
axis_x[2], axis_y[2], axis_z[2]);
return Affine3f(R, origin);
}
cv::Affine3f cv::viz::makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir)
{
// Compute the transformation matrix for drawing the camera frame in a scene
Vec3f n = normalize(focal_point - position);
Vec3f u = normalize(y_dir.cross(n));
Vec3f v = n.cross(u);
return makeTransformToGlobal(u, v, n, position);
}
vtkSmartPointer<vtkMatrix4x4> cv::viz::convertToVtkMatrix(const cv::Matx44f &m)
{
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New();
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
vtk_matrix->SetElement(i, k, m(i, k));
return vtk_matrix;
}
cv::Matx44f cv::viz::convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
{
cv::Matx44f m;
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
m(i, k) = vtk_matrix->GetElement(i, k);
return m;
}
namespace cv { namespace viz
{
template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points);
template<> Vec3f* vtkpoints_data<float>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_FLOAT);
vtkDataArray *data = points->GetData();
float *pointer = static_cast<vtkFloatArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3f*>(pointer);
}
template<> Vec3d* vtkpoints_data<double>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_DOUBLE);
vtkDataArray *data = points->GetData();
double *pointer = static_cast<vtkDoubleArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3d*>(pointer);
}
}}
///////////////////////////////////////////////////////////////////////////////////////////////
/// VizStorage implementation
cv::viz::VizMap cv::viz::VizStorage::storage;
void cv::viz::VizStorage::unregisterAll() { storage.clear(); }
cv::viz::Viz3d& cv::viz::VizStorage::get(const String &window_name)
{
String name = generateWindowName(window_name);
VizMap::iterator vm_itr = storage.find(name);
CV_Assert(vm_itr != storage.end());
return vm_itr->second;
}
void cv::viz::VizStorage::add(const Viz3d& window)
{
String window_name = window.getWindowName();
VizMap::iterator vm_itr = storage.find(window_name);
CV_Assert(vm_itr == storage.end());
storage.insert(std::make_pair(window_name, window));
}
bool cv::viz::VizStorage::windowExists(const String &window_name)
{
String name = generateWindowName(window_name);
return storage.find(name) != storage.end();
}
void cv::viz::VizStorage::removeUnreferenced()
{
for(VizMap::iterator pos = storage.begin(); pos != storage.end();)
if(pos->second.impl_->ref_counter == 1)
storage.erase(pos++);
else
++pos;
}
cv::String cv::viz::VizStorage::generateWindowName(const String &window_name)
{
String output = "Viz";
// Already is Viz
if (window_name == output)
return output;
String prefixed = output + " - ";
if (window_name.substr(0, prefixed.length()) == prefixed)
output = window_name; // Already has "Viz - "
else if (window_name.substr(0, output.length()) == output)
output = prefixed + window_name; // Doesn't have prefix
else
output = (window_name == "" ? output : prefixed + window_name);
return output;
}
cv::viz::Viz3d cv::viz::get(const String &window_name) { return Viz3d (window_name); }
void cv::viz::unregisterAllWindows() { VizStorage::unregisterAll(); }