* dnn/Vulkan: fix GPU hang for heavy convolution tasks
Intel i915 driver will declare GPU hang if the compute shader
takes too long to complete. See
https://bugs.freedesktop.org/show_bug.cgi?id=108947 for details.
The idea in this commit is to divide heavy task into several light
ones and run compute shader multiple times to make each run take
short time enough.
TODO: Add more efficient compute shader
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: add a more efficient conv shader