opencv/modules/imgproc/src/opencl/warp_transform.cl
Li Peng b72d196753 optimization for warpAffine and warpPerspective
Add new ocl kernels for warpAffine and warpPerspective,
The average performance improvemnt is about 30%. The new
ocl kernels require CV_8UC1 format and support nearest
neighbor and bilinear interpolation.

Signed-off-by: Li Peng <peng.li@intel.com>
2016-11-29 14:55:58 +08:00

215 lines
7.6 KiB
Common Lisp

// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
__constant short4 vec_offset = (short4)(0, 1, 2, 3);
#define GET_VAL(x, y) ((x) < 0 || (x) >= src_cols || (y) < 0 || (y) >= src_rows) ? scalar : src[src_offset + y * src_step + x]
__kernel void warpAffine_nearest_8u(__global const uchar * src, int src_step, int src_offset, int src_rows, int src_cols,
__global uchar * dst, int dst_step, int dst_offset, int dst_rows, int dst_cols,
__constant float * M, ST scalar_)
{
int x = get_global_id(0) * 4;
int y = get_global_id(1);
uchar scalar = convert_uchar_sat_rte(scalar_);
if (x >= dst_cols || y >= dst_rows) return;
/* { M0, M1, M2 }
* { M3, M4, M5 }
*/
short4 new_x, new_y;
new_x = convert_short4_sat_rte(M[0] * convert_float4(vec_offset + (short4)(x)) +
M[1] * convert_float4((short4)y) + M[2]);
new_y = convert_short4_sat_rte(M[3] * convert_float4(vec_offset + (short4)(x)) +
M[4] * convert_float4((short4)y) + M[5]);
uchar4 pix = (uchar4)scalar;
pix.s0 = GET_VAL(new_x.s0, new_y.s0);
pix.s1 = GET_VAL(new_x.s1, new_y.s1);
pix.s2 = GET_VAL(new_x.s2, new_y.s2);
pix.s3 = GET_VAL(new_x.s3, new_y.s3);
int dst_index = x + y * dst_step + dst_offset;
vstore4(pix, 0, dst + dst_index);
}
uchar4 read_pixels(__global const uchar * src, short tx, short ty,
int src_offset, int src_step, int src_cols, int
src_rows, uchar scalar)
{
uchar2 pt, pb;
short bx, by;
bx = tx + 1;
by = ty + 1;
if (tx >= 0 && (tx + 1) < src_cols && ty >= 0 && ty < src_rows)
{
pt = vload2(0, src + src_offset + ty * src_step + tx);
}
else
{
pt.s0 = GET_VAL(tx, ty);
pt.s1 = GET_VAL(bx, ty);
}
if (tx >= 0 && (tx + 1) < src_cols && by >= 0 && by < src_rows)
{
pb = vload2(0, src + src_offset + by * src_step + tx);
}
else
{
pb.s0 = GET_VAL(tx, by);
pb.s1 = GET_VAL(bx, by);
}
return (uchar4)(pt, pb);
}
__kernel void warpAffine_linear_8u(__global const uchar * src, int src_step, int src_offset, int src_rows, int src_cols,
__global uchar * dst, int dst_step, int dst_offset, int dst_rows, int dst_cols,
__constant float * M, ST scalar_)
{
int x = get_global_id(0) * 4;
int y = get_global_id(1);
uchar scalar = convert_uchar_sat_rte(scalar_);
if (x >= dst_cols || y >= dst_rows) return;
/* { M0, M1, M2 }
* { M3, M4, M5 }
*/
float4 nx, ny;
nx = M[0] * convert_float4((vec_offset + (short4)x)) + M[1] * convert_float4((short4)y) + M[2];
ny = M[3] * convert_float4((vec_offset + (short4)x)) + M[4] * convert_float4((short4)y) + M[5];
float4 s, t;
s = round((nx - floor(nx)) * 32.0f) / 32.0f;
t = round((ny - floor(ny)) * 32.0f) / 32.0f;
short4 tx, ty;
tx = convert_short4_sat_rtn(nx);
ty = convert_short4_sat_rtn(ny);
uchar4 pix[4];
pix[0] = read_pixels(src, tx.s0, ty.s0, src_offset, src_step, src_cols, src_rows, scalar);
pix[1] = read_pixels(src, tx.s1, ty.s1, src_offset, src_step, src_cols, src_rows, scalar);
pix[2] = read_pixels(src, tx.s2, ty.s2, src_offset, src_step, src_cols, src_rows, scalar);
pix[3] = read_pixels(src, tx.s3, ty.s3, src_offset, src_step, src_cols, src_rows, scalar);
float4 tl, tr, bl, br;
tl = convert_float4((uchar4)(pix[0].s0, pix[1].s0, pix[2].s0, pix[3].s0));
tr = convert_float4((uchar4)(pix[0].s1, pix[1].s1, pix[2].s1, pix[3].s1));
bl = convert_float4((uchar4)(pix[0].s2, pix[1].s2, pix[2].s2, pix[3].s2));
br = convert_float4((uchar4)(pix[0].s3, pix[1].s3, pix[2].s3, pix[3].s3));
float4 pixel;
pixel = tl * (1 - s) * (1 - t) + tr * s * (1 - t) + bl * (1 - s) * t + br * s * t;
int dst_index = x + y * dst_step + dst_offset;
vstore4(convert_uchar4_sat_rte(pixel), 0, dst + dst_index);
}
__kernel void warpPerspective_nearest_8u(__global const uchar * src, int src_step, int src_offset, int src_rows, int src_cols,
__global uchar * dst, int dst_step, int dst_offset, int dst_rows, int dst_cols,
__constant float * M, ST scalar_)
{
int x = get_global_id(0) * 4;
int y = get_global_id(1);
uchar scalar = convert_uchar_sat_rte(scalar_);
if (x >= dst_cols || y >= dst_rows) return;
/* { M0, M1, M2 }
* { M3, M4, M5 }
* { M6, M7, M8 }
*/
float4 nx, ny, nz;
nx = M[0] * convert_float4(vec_offset + (short4)(x)) +
M[1] * convert_float4((short4)y) + M[2];
ny = M[3] * convert_float4(vec_offset + (short4)(x)) +
M[4] * convert_float4((short4)y) + M[5];
nz = M[6] * convert_float4(vec_offset + (short4)(x)) +
M[7] * convert_float4((short4)y) + M[8];
short4 new_x, new_y;
float4 fz = select((float4)(0.0f), (float4)(1.0f / nz), nz != 0.0f);
new_x = convert_short4_sat_rte(nx * fz);
new_y = convert_short4_sat_rte(ny * fz);
uchar4 pix = (uchar4)scalar;
pix.s0 = GET_VAL(new_x.s0, new_y.s0);
pix.s1 = GET_VAL(new_x.s1, new_y.s1);
pix.s2 = GET_VAL(new_x.s2, new_y.s2);
pix.s3 = GET_VAL(new_x.s3, new_y.s3);
int dst_index = x + y * dst_step + dst_offset;
vstore4(pix, 0, dst + dst_index);
}
__kernel void warpPerspective_linear_8u(__global const uchar * src, int src_step, int src_offset, int src_rows, int src_cols,
__global uchar * dst, int dst_step, int dst_offset, int dst_rows, int dst_cols,
__constant float * M, ST scalar_)
{
int x = get_global_id(0) * 4;
int y = get_global_id(1);
uchar scalar = convert_uchar_sat_rte(scalar_);
if (x >= dst_cols || y >= dst_rows) return;
/* { M0, M1, M2 }
* { M3, M4, M5 }
* { M6, M7, M8 }
*/
float4 nx, ny, nz;
nx = M[0] * convert_float4(vec_offset + (short4)(x)) + M[1] * convert_float4((short4)y) + M[2];
ny = M[3] * convert_float4(vec_offset + (short4)(x)) + M[4] * convert_float4((short4)y) + M[5];
nz = M[6] * convert_float4(vec_offset + (short4)(x)) + M[7] * convert_float4((short4)y) + M[8];
float4 fz = select((float4)(0.0f), (float4)(1.0f / nz), nz != 0.0f);
nx = nx * fz;
ny = ny * fz;
float4 s, t;
s = round((nx - floor(nx)) * 32.0f) / (float4)32.0f;
t = round((ny - floor(ny)) * 32.0f) / (float4)32.0f;
short4 tx, ty;
tx = convert_short4_sat_rtn(nx);
ty = convert_short4_sat_rtn(ny);
uchar4 pix[4];
pix[0] = read_pixels(src, tx.s0, ty.s0, src_offset, src_step, src_cols, src_rows, scalar);
pix[1] = read_pixels(src, tx.s1, ty.s1, src_offset, src_step, src_cols, src_rows, scalar);
pix[2] = read_pixels(src, tx.s2, ty.s2, src_offset, src_step, src_cols, src_rows, scalar);
pix[3] = read_pixels(src, tx.s3, ty.s3, src_offset, src_step, src_cols, src_rows, scalar);
float4 tl, tr, bl, br;
tl = convert_float4((uchar4)(pix[0].s0, pix[1].s0, pix[2].s0, pix[3].s0));
tr = convert_float4((uchar4)(pix[0].s1, pix[1].s1, pix[2].s1, pix[3].s1));
bl = convert_float4((uchar4)(pix[0].s2, pix[1].s2, pix[2].s2, pix[3].s2));
br = convert_float4((uchar4)(pix[0].s3, pix[1].s3, pix[2].s3, pix[3].s3));
float4 pixel;
pixel = tl * (1 - s) * (1 - t) + tr * s * (1 - t) + bl * (1 - s) * t + br * s * t;
int dst_index = x + y * dst_step + dst_offset;
vstore4(convert_uchar4_sat_rte(pixel), 0, dst + dst_index);
}