* Make cocoa windows draw faster * Use a CALayer for rendering when possible Uses GPU to scale images, which is important because retina macs will want window sizes much larger (in pixels) than the image * Fix mouse logic for cocoa windows * Only halve resolution on retina if image is larger than display |
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| .. | ||
| doc/pics | ||
| include/opencv2 | ||
| misc/java | ||
| src | ||
| test | ||
| CMakeLists.txt | ||