cv::UMat output/input in VideoCapture/VideoWriter (data stays in GPU memory) * FFMPEG with UMat input/output * OpenCL_D3D* context * fix Linux build * cosmetic changes * fix build if USE_AV_HW_CODECS=0 * simplify how child context pointer stored in parent context * QSV interop with OpenCL on Windows * detect_msdk.cmake via pkg-config * fix av_buffer_ref() usage * revert windows-decode-mfx whitelisting; remove debug msg * address review comments * rename property to HW_ACCELERATION_USE_OPENCL * fix issue with "cl_khr_d3d11_sharing" extension not reported by OpenCL GPU+CPU platform * core(ocl): add OpenCL stubs for configurations without OpenCL * videoio(ffmpeg): update #if guards * Put OpenCL related code under HAVE_OPENCL; simplify reuse of media context from OpenCL context * videoio(test): skip unsupported tests - plugins don't support OpenCL/UMat yet - change handling of *_USE_OPENCL flag * videoio(ffmpeg): OpenCL dependency * videoio(ffmpeg): MediaSDK/oneVPL dependency * cleanup, logging * cmake: fix handling of 3rdparty interface targets Co-authored-by: Alexander Alekhin <alexander.a.alekhin@gmail.com> |
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| apps | ||
| cmake | ||
| data | ||
| doc | ||
| include | ||
| modules | ||
| platforms | ||
| samples | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| COPYRIGHT | ||
| LICENSE | ||
| README.md | ||
| SECURITY.md | ||
OpenCV: Open Source Computer Vision Library
Resources
- Homepage: https://opencv.org
- Courses: https://opencv.org/courses
- Docs: https://docs.opencv.org/master/
- Q&A forum: https://forum.opencv.org
- previous forum (read only): http://answers.opencv.org
- Issue tracking: https://github.com/opencv/opencv/issues
- Additional OpenCV functionality: https://github.com/opencv/opencv_contrib
Contributing
Please read the contribution guidelines before starting work on a pull request.
Summary of the guidelines:
- One pull request per issue;
- Choose the right base branch;
- Include tests and documentation;
- Clean up "oops" commits before submitting;
- Follow the coding style guide.