Megre together with https://github.com/opencv/opencv_contrib/pull/3325 1. Move aruco_detector, aruco_board, aruco_dictionary, aruco_utils to objdetect 1.1 add virtual Board::draw(), virtual ~Board() 1.2 move `testCharucoCornersCollinear` to Board classes (and rename to `checkCharucoCornersCollinear`) 1.3 add wrappers to keep the old api working 3. Reduce inludes 4. Fix java tests (add objdetect import) 5. Refactoring ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [x] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [x] The feature is well documented and sample code can be built with the project CMake ``` **WIP** force_builders=linux,win64,docs,Linux x64 Debug,Custom Xbuild_contrib:Docs=OFF build_image:Custom=ubuntu:22.04 build_worker:Custom=linux-1 ```
508 lines
20 KiB
C++
508 lines
20 KiB
C++
// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html
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#include "../precomp.hpp"
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#include <opencv2/objdetect/aruco_dictionary.hpp>
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#include <numeric>
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namespace cv {
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namespace aruco {
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using namespace std;
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struct Board::BoardImpl {
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std::vector<std::vector<Point3f> > objPoints;
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Dictionary dictionary;
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Point3f rightBottomBorder;
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std::vector<int> ids;
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BoardImpl() {
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dictionary = Dictionary(getPredefinedDictionary(PredefinedDictionaryType::DICT_4X4_50));
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}
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};
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Board::Board(): boardImpl(makePtr<BoardImpl>()) {}
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Board::~Board() {}
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Ptr<Board> Board::create(InputArrayOfArrays objPoints, const Dictionary &dictionary, InputArray ids) {
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CV_Assert(objPoints.total() == ids.total());
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CV_Assert(objPoints.type() == CV_32FC3 || objPoints.type() == CV_32FC1);
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vector<vector<Point3f> > obj_points_vector;
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Point3f rightBottomBorder = Point3f(0.f, 0.f, 0.f);
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for (unsigned int i = 0; i < objPoints.total(); i++) {
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vector<Point3f> corners;
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Mat corners_mat = objPoints.getMat(i);
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if (corners_mat.type() == CV_32FC1)
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corners_mat = corners_mat.reshape(3);
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CV_Assert(corners_mat.total() == 4);
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for (int j = 0; j < 4; j++) {
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const Point3f &corner = corners_mat.at<Point3f>(j);
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corners.push_back(corner);
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rightBottomBorder.x = std::max(rightBottomBorder.x, corner.x);
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rightBottomBorder.y = std::max(rightBottomBorder.y, corner.y);
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rightBottomBorder.z = std::max(rightBottomBorder.z, corner.z);
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}
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obj_points_vector.push_back(corners);
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}
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Board board;
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Ptr<Board> res = makePtr<Board>(board);
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ids.copyTo(res->boardImpl->ids);
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res->boardImpl->objPoints = obj_points_vector;
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res->boardImpl->dictionary = dictionary;
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res->boardImpl->rightBottomBorder = rightBottomBorder;
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return res;
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}
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const Dictionary& Board::getDictionary() const {
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return this->boardImpl->dictionary;
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}
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const vector<vector<Point3f> >& Board::getObjPoints() const {
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return this->boardImpl->objPoints;
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}
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const Point3f& Board::getRightBottomCorner() const {
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return this->boardImpl->rightBottomBorder;
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}
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const vector<int>& Board::getIds() const {
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return this->boardImpl->ids;
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}
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/** @brief Implementation of draw planar board that accepts a raw Board pointer.
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*/
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void Board::generateImage(Size outSize, OutputArray img, int marginSize, int borderBits) const {
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CV_Assert(!outSize.empty());
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CV_Assert(marginSize >= 0);
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img.create(outSize, CV_8UC1);
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Mat out = img.getMat();
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out.setTo(Scalar::all(255));
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out.adjustROI(-marginSize, -marginSize, -marginSize, -marginSize);
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// calculate max and min values in XY plane
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CV_Assert(this->getObjPoints().size() > 0);
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float minX, maxX, minY, maxY;
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minX = maxX = this->getObjPoints()[0][0].x;
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minY = maxY = this->getObjPoints()[0][0].y;
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for(unsigned int i = 0; i < this->getObjPoints().size(); i++) {
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for(int j = 0; j < 4; j++) {
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minX = min(minX, this->getObjPoints()[i][j].x);
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maxX = max(maxX, this->getObjPoints()[i][j].x);
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minY = min(minY, this->getObjPoints()[i][j].y);
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maxY = max(maxY, this->getObjPoints()[i][j].y);
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}
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}
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float sizeX = maxX - minX;
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float sizeY = maxY - minY;
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// proportion transformations
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float xReduction = sizeX / float(out.cols);
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float yReduction = sizeY / float(out.rows);
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// determine the zone where the markers are placed
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if(xReduction > yReduction) {
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int nRows = int(sizeY / xReduction);
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int rowsMargins = (out.rows - nRows) / 2;
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out.adjustROI(-rowsMargins, -rowsMargins, 0, 0);
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} else {
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int nCols = int(sizeX / yReduction);
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int colsMargins = (out.cols - nCols) / 2;
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out.adjustROI(0, 0, -colsMargins, -colsMargins);
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}
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// now paint each marker
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Mat marker;
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Point2f outCorners[3];
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Point2f inCorners[3];
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for(unsigned int m = 0; m < this->getObjPoints().size(); m++) {
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// transform corners to markerZone coordinates
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for(int j = 0; j < 3; j++) {
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Point2f pf = Point2f(this->getObjPoints()[m][j].x, this->getObjPoints()[m][j].y);
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// move top left to 0, 0
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pf -= Point2f(minX, minY);
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pf.x = pf.x / sizeX * float(out.cols);
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pf.y = pf.y / sizeY * float(out.rows);
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outCorners[j] = pf;
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}
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// get marker
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Size dst_sz(outCorners[2] - outCorners[0]); // assuming CCW order
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dst_sz.width = dst_sz.height = std::min(dst_sz.width, dst_sz.height); //marker should be square
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getDictionary().generateImageMarker(this->getIds()[m], dst_sz.width, marker, borderBits);
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if((outCorners[0].y == outCorners[1].y) && (outCorners[1].x == outCorners[2].x)) {
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// marker is aligned to image axes
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marker.copyTo(out(Rect(outCorners[0], dst_sz)));
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continue;
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}
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// interpolate tiny marker to marker position in markerZone
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inCorners[0] = Point2f(-0.5f, -0.5f);
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inCorners[1] = Point2f(marker.cols - 0.5f, -0.5f);
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inCorners[2] = Point2f(marker.cols - 0.5f, marker.rows - 0.5f);
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// remove perspective
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Mat transformation = getAffineTransform(inCorners, outCorners);
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warpAffine(marker, out, transformation, out.size(), INTER_LINEAR,
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BORDER_TRANSPARENT);
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}
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}
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void Board::matchImagePoints(InputArray detectedCorners, InputArray detectedIds,
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OutputArray _objPoints, OutputArray imgPoints) const {
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CV_Assert(getIds().size() == getObjPoints().size());
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CV_Assert(detectedIds.total() == detectedCorners.total());
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size_t nDetectedMarkers = detectedIds.total();
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vector<Point3f> objPnts;
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objPnts.reserve(nDetectedMarkers);
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vector<Point2f> imgPnts;
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imgPnts.reserve(nDetectedMarkers);
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// look for detected markers that belong to the board and get their information
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for(unsigned int i = 0; i < nDetectedMarkers; i++) {
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int currentId = detectedIds.getMat().ptr< int >(0)[i];
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for(unsigned int j = 0; j < getIds().size(); j++) {
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if(currentId == getIds()[j]) {
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for(int p = 0; p < 4; p++) {
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objPnts.push_back(getObjPoints()[j][p]);
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imgPnts.push_back(detectedCorners.getMat(i).ptr<Point2f>(0)[p]);
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}
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}
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}
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}
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// create output
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Mat(objPnts).copyTo(_objPoints);
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Mat(imgPnts).copyTo(imgPoints);
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}
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struct GridBoard::GridImpl {
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GridImpl(){};
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// number of markers in X and Y directions
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int sizeX = 3, sizeY = 3;
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// marker side length (normally in meters)
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float markerLength = 1.f;
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// separation between markers in the grid
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float markerSeparation = .5f;
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};
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GridBoard::GridBoard(): gridImpl(makePtr<GridImpl>()) {}
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Ptr<GridBoard> GridBoard::create(int markersX, int markersY, float markerLength, float markerSeparation,
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const Dictionary &dictionary, InputArray ids) {
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CV_Assert(markersX > 0 && markersY > 0 && markerLength > 0 && markerSeparation > 0);
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GridBoard board;
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Ptr<GridBoard> res = makePtr<GridBoard>(board);
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res->gridImpl->sizeX = markersX;
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res->gridImpl->sizeY = markersY;
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res->gridImpl->markerLength = markerLength;
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res->gridImpl->markerSeparation = markerSeparation;
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res->boardImpl->dictionary = dictionary;
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size_t totalMarkers = (size_t) markersX * markersY;
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CV_Assert(totalMarkers == ids.total());
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vector<vector<Point3f> > objPoints;
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objPoints.reserve(totalMarkers);
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ids.copyTo(res->boardImpl->ids);
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// calculate Board objPoints
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for (int y = 0; y < markersY; y++) {
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for (int x = 0; x < markersX; x++) {
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vector <Point3f> corners(4);
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corners[0] = Point3f(x * (markerLength + markerSeparation),
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y * (markerLength + markerSeparation), 0);
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corners[1] = corners[0] + Point3f(markerLength, 0, 0);
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corners[2] = corners[0] + Point3f(markerLength, markerLength, 0);
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corners[3] = corners[0] + Point3f(0, markerLength, 0);
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objPoints.push_back(corners);
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}
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}
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res->boardImpl->objPoints = objPoints;
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res->boardImpl->rightBottomBorder = Point3f(markersX * markerLength + markerSeparation * (markersX - 1),
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markersY * markerLength + markerSeparation * (markersY - 1), 0.f);
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return res;
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}
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Ptr<GridBoard> GridBoard::create(int markersX, int markersY, float markerLength, float markerSeparation,
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const Dictionary &dictionary, int firstMarker) {
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vector<int> ids(markersX*markersY);
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std::iota(ids.begin(), ids.end(), firstMarker);
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return GridBoard::create(markersX, markersY, markerLength, markerSeparation, dictionary, ids);
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}
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void GridBoard::generateImage(Size outSize, OutputArray _img, int marginSize, int borderBits) const {
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Board::generateImage(outSize, _img, marginSize, borderBits);
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}
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Size GridBoard::getGridSize() const {
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return Size(gridImpl->sizeX, gridImpl->sizeY);
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}
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float GridBoard::getMarkerLength() const {
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return gridImpl->markerLength;
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}
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float GridBoard::getMarkerSeparation() const {
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return gridImpl->markerSeparation;
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}
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struct CharucoBoard::CharucoImpl : GridBoard::GridImpl {
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// size of chessboard squares side (normally in meters)
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float squareLength;
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// marker side length (normally in meters)
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float markerLength;
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static void _getNearestMarkerCorners(CharucoBoard &board, float squareLength);
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// vector of chessboard 3D corners precalculated
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std::vector<Point3f> chessboardCorners;
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// for each charuco corner, nearest marker id and nearest marker corner id of each marker
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std::vector<std::vector<int> > nearestMarkerIdx;
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std::vector<std::vector<int> > nearestMarkerCorners;
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};
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CharucoBoard::CharucoBoard(): charucoImpl(makePtr<CharucoImpl>()) {}
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void CharucoBoard::generateImage(Size outSize, OutputArray _img, int marginSize, int borderBits) const {
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CV_Assert(!outSize.empty());
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CV_Assert(marginSize >= 0);
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_img.create(outSize, CV_8UC1);
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_img.setTo(255);
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Mat out = _img.getMat();
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Mat noMarginsImg =
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out.colRange(marginSize, out.cols - marginSize).rowRange(marginSize, out.rows - marginSize);
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double totalLengthX, totalLengthY;
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totalLengthX = charucoImpl->squareLength * charucoImpl->sizeX;
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totalLengthY = charucoImpl->squareLength * charucoImpl->sizeY;
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// proportional transformation
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double xReduction = totalLengthX / double(noMarginsImg.cols);
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double yReduction = totalLengthY / double(noMarginsImg.rows);
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// determine the zone where the chessboard is placed
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Mat chessboardZoneImg;
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if(xReduction > yReduction) {
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int nRows = int(totalLengthY / xReduction);
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int rowsMargins = (noMarginsImg.rows - nRows) / 2;
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chessboardZoneImg = noMarginsImg.rowRange(rowsMargins, noMarginsImg.rows - rowsMargins);
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} else {
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int nCols = int(totalLengthX / yReduction);
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int colsMargins = (noMarginsImg.cols - nCols) / 2;
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chessboardZoneImg = noMarginsImg.colRange(colsMargins, noMarginsImg.cols - colsMargins);
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}
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// determine the margins to draw only the markers
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// take the minimum just to be sure
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double squareSizePixels = min(double(chessboardZoneImg.cols) / double(charucoImpl->sizeX),
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double(chessboardZoneImg.rows) / double(charucoImpl->sizeY));
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double diffSquareMarkerLength = (charucoImpl->squareLength - charucoImpl->markerLength) / 2;
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int diffSquareMarkerLengthPixels =
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int(diffSquareMarkerLength * squareSizePixels / charucoImpl->squareLength);
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// draw markers
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Mat markersImg;
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Board::generateImage(chessboardZoneImg.size(), markersImg, diffSquareMarkerLengthPixels, borderBits);
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markersImg.copyTo(chessboardZoneImg);
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// now draw black squares
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for(int y = 0; y < charucoImpl->sizeY; y++) {
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for(int x = 0; x < charucoImpl->sizeX; x++) {
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if(y % 2 != x % 2) continue; // white corner, dont do anything
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double startX, startY;
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startX = squareSizePixels * double(x);
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startY = squareSizePixels * double(y);
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Mat squareZone = chessboardZoneImg.rowRange(int(startY), int(startY + squareSizePixels))
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.colRange(int(startX), int(startX + squareSizePixels));
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squareZone.setTo(0);
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}
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}
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}
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/**
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* Fill nearestMarkerIdx and nearestMarkerCorners arrays
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*/
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void CharucoBoard::CharucoImpl::_getNearestMarkerCorners(CharucoBoard &board, float squareLength) {
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board.charucoImpl->nearestMarkerIdx.resize(board.charucoImpl->chessboardCorners.size());
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board.charucoImpl->nearestMarkerCorners.resize(board.charucoImpl->chessboardCorners.size());
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unsigned int nMarkers = (unsigned int)board.getIds().size();
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unsigned int nCharucoCorners = (unsigned int)board.charucoImpl->chessboardCorners.size();
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for(unsigned int i = 0; i < nCharucoCorners; i++) {
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double minDist = -1; // distance of closest markers
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Point3f charucoCorner = board.charucoImpl->chessboardCorners[i];
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for(unsigned int j = 0; j < nMarkers; j++) {
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// calculate distance from marker center to charuco corner
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Point3f center = Point3f(0, 0, 0);
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for(unsigned int k = 0; k < 4; k++)
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center += board.getObjPoints()[j][k];
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center /= 4.;
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double sqDistance;
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Point3f distVector = charucoCorner - center;
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sqDistance = distVector.x * distVector.x + distVector.y * distVector.y;
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if(j == 0 || fabs(sqDistance - minDist) < cv::pow(0.01 * squareLength, 2)) {
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// if same minimum distance (or first iteration), add to nearestMarkerIdx vector
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board.charucoImpl->nearestMarkerIdx[i].push_back(j);
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minDist = sqDistance;
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} else if(sqDistance < minDist) {
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// if finding a closest marker to the charuco corner
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board.charucoImpl->nearestMarkerIdx[i].clear(); // remove any previous added marker
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board.charucoImpl->nearestMarkerIdx[i].push_back(j); // add the new closest marker index
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minDist = sqDistance;
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}
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}
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// for each of the closest markers, search the marker corner index closer
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// to the charuco corner
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for(unsigned int j = 0; j < board.charucoImpl->nearestMarkerIdx[i].size(); j++) {
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board.charucoImpl->nearestMarkerCorners[i].resize(board.charucoImpl->nearestMarkerIdx[i].size());
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double minDistCorner = -1;
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for(unsigned int k = 0; k < 4; k++) {
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double sqDistance;
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Point3f distVector = charucoCorner - board.getObjPoints()[board.charucoImpl->nearestMarkerIdx[i][j]][k];
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sqDistance = distVector.x * distVector.x + distVector.y * distVector.y;
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if(k == 0 || sqDistance < minDistCorner) {
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// if this corner is closer to the charuco corner, assing its index
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// to nearestMarkerCorners
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minDistCorner = sqDistance;
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board.charucoImpl->nearestMarkerCorners[i][j] = k;
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}
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}
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}
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}
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}
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Ptr<CharucoBoard> CharucoBoard::create(int squaresX, int squaresY, float squareLength, float markerLength,
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const Dictionary &dictionary, InputArray ids) {
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CV_Assert(squaresX > 1 && squaresY > 1 && markerLength > 0 && squareLength > markerLength);
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CharucoBoard board;
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Ptr<CharucoBoard> res = makePtr<CharucoBoard>(board);
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res->charucoImpl->sizeX = squaresX;
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res->charucoImpl->sizeY = squaresY;
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res->charucoImpl->squareLength = squareLength;
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res->charucoImpl->markerLength = markerLength;
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res->boardImpl->dictionary = dictionary;
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vector<vector<Point3f> > objPoints;
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float diffSquareMarkerLength = (squareLength - markerLength) / 2;
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int totalMarkers = (int)(ids.total());
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ids.copyTo(res->boardImpl->ids);
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// calculate Board objPoints
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int nextId = 0;
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for(int y = 0; y < squaresY; y++) {
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for(int x = 0; x < squaresX; x++) {
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if(y % 2 == x % 2) continue; // black corner, no marker here
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vector<Point3f> corners(4);
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corners[0] = Point3f(x * squareLength + diffSquareMarkerLength,
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y * squareLength + diffSquareMarkerLength, 0);
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corners[1] = corners[0] + Point3f(markerLength, 0, 0);
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corners[2] = corners[0] + Point3f(markerLength, markerLength, 0);
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corners[3] = corners[0] + Point3f(0, markerLength, 0);
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objPoints.push_back(corners);
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// first ids in dictionary
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if (totalMarkers == 0)
|
|
res->boardImpl->ids.push_back(nextId);
|
|
nextId++;
|
|
}
|
|
}
|
|
if (totalMarkers > 0 && nextId != totalMarkers)
|
|
CV_Error(cv::Error::StsBadSize, "Size of ids must be equal to the number of markers: "+std::to_string(nextId));
|
|
res->boardImpl->objPoints = objPoints;
|
|
|
|
// now fill chessboardCorners
|
|
for(int y = 0; y < squaresY - 1; y++) {
|
|
for(int x = 0; x < squaresX - 1; x++) {
|
|
Point3f corner;
|
|
corner.x = (x + 1) * squareLength;
|
|
corner.y = (y + 1) * squareLength;
|
|
corner.z = 0;
|
|
res->charucoImpl->chessboardCorners.push_back(corner);
|
|
}
|
|
}
|
|
res->boardImpl->rightBottomBorder = Point3f(squaresX * squareLength, squaresY * squareLength, 0.f);
|
|
CharucoBoard::CharucoImpl::_getNearestMarkerCorners(*res, res->charucoImpl->squareLength);
|
|
return res;
|
|
}
|
|
|
|
Size CharucoBoard::getChessboardSize() const { return Size(charucoImpl->sizeX, charucoImpl->sizeY); }
|
|
|
|
float CharucoBoard::getSquareLength() const { return charucoImpl->squareLength; }
|
|
|
|
float CharucoBoard::getMarkerLength() const { return charucoImpl->markerLength; }
|
|
|
|
bool CharucoBoard::checkCharucoCornersCollinear(InputArray charucoIds) const {
|
|
unsigned int nCharucoCorners = (unsigned int)charucoIds.getMat().total();
|
|
if (nCharucoCorners <= 2)
|
|
return true;
|
|
|
|
// only test if there are 3 or more corners
|
|
CV_Assert(charucoImpl->chessboardCorners.size() >= charucoIds.getMat().total());
|
|
|
|
Vec<double, 3> point0(charucoImpl->chessboardCorners[charucoIds.getMat().at<int>(0)].x,
|
|
charucoImpl->chessboardCorners[charucoIds.getMat().at<int>(0)].y, 1);
|
|
|
|
Vec<double, 3> point1(charucoImpl->chessboardCorners[charucoIds.getMat().at<int>(1)].x,
|
|
charucoImpl->chessboardCorners[charucoIds.getMat().at<int>(1)].y, 1);
|
|
|
|
// create a line from the first two points.
|
|
Vec<double, 3> testLine = point0.cross(point1);
|
|
Vec<double, 3> testPoint(0, 0, 1);
|
|
|
|
double divisor = sqrt(testLine[0]*testLine[0] + testLine[1]*testLine[1]);
|
|
CV_Assert(divisor != 0.0);
|
|
|
|
// normalize the line with normal
|
|
testLine /= divisor;
|
|
|
|
double dotProduct;
|
|
for (unsigned int i = 2; i < nCharucoCorners; i++){
|
|
testPoint(0) = charucoImpl->chessboardCorners[charucoIds.getMat().at<int>(i)].x;
|
|
testPoint(1) = charucoImpl->chessboardCorners[charucoIds.getMat().at<int>(i)].y;
|
|
|
|
// if testPoint is on testLine, dotProduct will be zero (or very, very close)
|
|
dotProduct = testPoint.dot(testLine);
|
|
|
|
if (std::abs(dotProduct) > 1e-6){
|
|
return false;
|
|
}
|
|
}
|
|
// no points found that were off of testLine, return true that all points collinear.
|
|
return true;
|
|
}
|
|
|
|
std::vector<Point3f> CharucoBoard::getChessboardCorners() const {
|
|
return charucoImpl->chessboardCorners;
|
|
}
|
|
|
|
std::vector<std::vector<int> > CharucoBoard::getNearestMarkerIdx() const {
|
|
return charucoImpl->nearestMarkerIdx;
|
|
}
|
|
|
|
std::vector<std::vector<int> > CharucoBoard::getNearestMarkerCorners() const {
|
|
return charucoImpl->nearestMarkerCorners;
|
|
}
|
|
|
|
}
|
|
}
|