- This is to accommodate the variabiilty in floating-point operations in new platforms/compilers - Specifically due to the error margin found in NVIDIA Jetson TX2 |
||
|---|---|---|
| .. | ||
| opencl | ||
| perf_estimators.cpp | ||
| perf_main.cpp | ||
| perf_matchers.cpp | ||
| perf_precomp.hpp | ||
| perf_stich.cpp | ||