opencv/modules/stitching/src/blenders.cpp
Andrey Kamaev 2a6fb2867e Remove all using directives for STL namespace and members
Made all STL usages explicit to be able automatically find all usages of
particular class or function.
2013-02-25 15:04:17 +04:00

555 lines
18 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
//
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//
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// If you do not agree to this license, do not download, install,
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//
// License Agreement
// For Open Source Computer Vision Library
//
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//
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//M*/
#include "precomp.hpp"
namespace cv {
namespace detail {
static const float WEIGHT_EPS = 1e-5f;
Ptr<Blender> Blender::createDefault(int type, bool try_gpu)
{
if (type == NO)
return new Blender();
if (type == FEATHER)
return new FeatherBlender();
if (type == MULTI_BAND)
return new MultiBandBlender(try_gpu);
CV_Error(CV_StsBadArg, "unsupported blending method");
return NULL;
}
void Blender::prepare(const std::vector<Point> &corners, const std::vector<Size> &sizes)
{
prepare(resultRoi(corners, sizes));
}
void Blender::prepare(Rect dst_roi)
{
dst_.create(dst_roi.size(), CV_16SC3);
dst_.setTo(Scalar::all(0));
dst_mask_.create(dst_roi.size(), CV_8U);
dst_mask_.setTo(Scalar::all(0));
dst_roi_ = dst_roi;
}
void Blender::feed(const Mat &img, const Mat &mask, Point tl)
{
CV_Assert(img.type() == CV_16SC3);
CV_Assert(mask.type() == CV_8U);
int dx = tl.x - dst_roi_.x;
int dy = tl.y - dst_roi_.y;
for (int y = 0; y < img.rows; ++y)
{
const Point3_<short> *src_row = img.ptr<Point3_<short> >(y);
Point3_<short> *dst_row = dst_.ptr<Point3_<short> >(dy + y);
const uchar *mask_row = mask.ptr<uchar>(y);
uchar *dst_mask_row = dst_mask_.ptr<uchar>(dy + y);
for (int x = 0; x < img.cols; ++x)
{
if (mask_row[x])
dst_row[dx + x] = src_row[x];
dst_mask_row[dx + x] |= mask_row[x];
}
}
}
void Blender::blend(Mat &dst, Mat &dst_mask)
{
dst_.setTo(Scalar::all(0), dst_mask_ == 0);
dst = dst_;
dst_mask = dst_mask_;
dst_.release();
dst_mask_.release();
}
void FeatherBlender::prepare(Rect dst_roi)
{
Blender::prepare(dst_roi);
dst_weight_map_.create(dst_roi.size(), CV_32F);
dst_weight_map_.setTo(0);
}
void FeatherBlender::feed(const Mat &img, const Mat &mask, Point tl)
{
CV_Assert(img.type() == CV_16SC3);
CV_Assert(mask.type() == CV_8U);
createWeightMap(mask, sharpness_, weight_map_);
int dx = tl.x - dst_roi_.x;
int dy = tl.y - dst_roi_.y;
for (int y = 0; y < img.rows; ++y)
{
const Point3_<short>* src_row = img.ptr<Point3_<short> >(y);
Point3_<short>* dst_row = dst_.ptr<Point3_<short> >(dy + y);
const float* weight_row = weight_map_.ptr<float>(y);
float* dst_weight_row = dst_weight_map_.ptr<float>(dy + y);
for (int x = 0; x < img.cols; ++x)
{
dst_row[dx + x].x += static_cast<short>(src_row[x].x * weight_row[x]);
dst_row[dx + x].y += static_cast<short>(src_row[x].y * weight_row[x]);
dst_row[dx + x].z += static_cast<short>(src_row[x].z * weight_row[x]);
dst_weight_row[dx + x] += weight_row[x];
}
}
}
void FeatherBlender::blend(Mat &dst, Mat &dst_mask)
{
normalizeUsingWeightMap(dst_weight_map_, dst_);
dst_mask_ = dst_weight_map_ > WEIGHT_EPS;
Blender::blend(dst, dst_mask);
}
Rect FeatherBlender::createWeightMaps(const std::vector<Mat> &masks, const std::vector<Point> &corners,
std::vector<Mat> &weight_maps)
{
weight_maps.resize(masks.size());
for (size_t i = 0; i < masks.size(); ++i)
createWeightMap(masks[i], sharpness_, weight_maps[i]);
Rect dst_roi = resultRoi(corners, masks);
Mat weights_sum(dst_roi.size(), CV_32F);
weights_sum.setTo(0);
for (size_t i = 0; i < weight_maps.size(); ++i)
{
Rect roi(corners[i].x - dst_roi.x, corners[i].y - dst_roi.y,
weight_maps[i].cols, weight_maps[i].rows);
weights_sum(roi) += weight_maps[i];
}
for (size_t i = 0; i < weight_maps.size(); ++i)
{
Rect roi(corners[i].x - dst_roi.x, corners[i].y - dst_roi.y,
weight_maps[i].cols, weight_maps[i].rows);
Mat tmp = weights_sum(roi);
tmp.setTo(1, tmp < std::numeric_limits<float>::epsilon());
divide(weight_maps[i], tmp, weight_maps[i]);
}
return dst_roi;
}
MultiBandBlender::MultiBandBlender(int try_gpu, int num_bands, int weight_type)
{
setNumBands(num_bands);
#ifdef HAVE_OPENCV_GPU
can_use_gpu_ = try_gpu && gpu::getCudaEnabledDeviceCount();
#else
(void)try_gpu;
can_use_gpu_ = false;
#endif
CV_Assert(weight_type == CV_32F || weight_type == CV_16S);
weight_type_ = weight_type;
}
void MultiBandBlender::prepare(Rect dst_roi)
{
dst_roi_final_ = dst_roi;
// Crop unnecessary bands
double max_len = static_cast<double>(std::max(dst_roi.width, dst_roi.height));
num_bands_ = std::min(actual_num_bands_, static_cast<int>(ceil(std::log(max_len) / std::log(2.0))));
// Add border to the final image, to ensure sizes are divided by (1 << num_bands_)
dst_roi.width += ((1 << num_bands_) - dst_roi.width % (1 << num_bands_)) % (1 << num_bands_);
dst_roi.height += ((1 << num_bands_) - dst_roi.height % (1 << num_bands_)) % (1 << num_bands_);
Blender::prepare(dst_roi);
dst_pyr_laplace_.resize(num_bands_ + 1);
dst_pyr_laplace_[0] = dst_;
dst_band_weights_.resize(num_bands_ + 1);
dst_band_weights_[0].create(dst_roi.size(), weight_type_);
dst_band_weights_[0].setTo(0);
for (int i = 1; i <= num_bands_; ++i)
{
dst_pyr_laplace_[i].create((dst_pyr_laplace_[i - 1].rows + 1) / 2,
(dst_pyr_laplace_[i - 1].cols + 1) / 2, CV_16SC3);
dst_band_weights_[i].create((dst_band_weights_[i - 1].rows + 1) / 2,
(dst_band_weights_[i - 1].cols + 1) / 2, weight_type_);
dst_pyr_laplace_[i].setTo(Scalar::all(0));
dst_band_weights_[i].setTo(0);
}
}
void MultiBandBlender::feed(const Mat &img, const Mat &mask, Point tl)
{
CV_Assert(img.type() == CV_16SC3 || img.type() == CV_8UC3);
CV_Assert(mask.type() == CV_8U);
// Keep source image in memory with small border
int gap = 3 * (1 << num_bands_);
Point tl_new(std::max(dst_roi_.x, tl.x - gap),
std::max(dst_roi_.y, tl.y - gap));
Point br_new(std::min(dst_roi_.br().x, tl.x + img.cols + gap),
std::min(dst_roi_.br().y, tl.y + img.rows + gap));
// Ensure coordinates of top-left, bottom-right corners are divided by (1 << num_bands_).
// After that scale between layers is exactly 2.
//
// We do it to avoid interpolation problems when keeping sub-images only. There is no such problem when
// image is bordered to have size equal to the final image size, but this is too memory hungry approach.
tl_new.x = dst_roi_.x + (((tl_new.x - dst_roi_.x) >> num_bands_) << num_bands_);
tl_new.y = dst_roi_.y + (((tl_new.y - dst_roi_.y) >> num_bands_) << num_bands_);
int width = br_new.x - tl_new.x;
int height = br_new.y - tl_new.y;
width += ((1 << num_bands_) - width % (1 << num_bands_)) % (1 << num_bands_);
height += ((1 << num_bands_) - height % (1 << num_bands_)) % (1 << num_bands_);
br_new.x = tl_new.x + width;
br_new.y = tl_new.y + height;
int dy = std::max(br_new.y - dst_roi_.br().y, 0);
int dx = std::max(br_new.x - dst_roi_.br().x, 0);
tl_new.x -= dx; br_new.x -= dx;
tl_new.y -= dy; br_new.y -= dy;
int top = tl.y - tl_new.y;
int left = tl.x - tl_new.x;
int bottom = br_new.y - tl.y - img.rows;
int right = br_new.x - tl.x - img.cols;
// Create the source image Laplacian pyramid
Mat img_with_border;
copyMakeBorder(img, img_with_border, top, bottom, left, right,
BORDER_REFLECT);
std::vector<Mat> src_pyr_laplace;
if (can_use_gpu_ && img_with_border.depth() == CV_16S)
createLaplacePyrGpu(img_with_border, num_bands_, src_pyr_laplace);
else
createLaplacePyr(img_with_border, num_bands_, src_pyr_laplace);
// Create the weight map Gaussian pyramid
Mat weight_map;
std::vector<Mat> weight_pyr_gauss(num_bands_ + 1);
if(weight_type_ == CV_32F)
{
mask.convertTo(weight_map, CV_32F, 1./255.);
}
else// weight_type_ == CV_16S
{
mask.convertTo(weight_map, CV_16S);
add(weight_map, 1, weight_map, mask != 0);
}
copyMakeBorder(weight_map, weight_pyr_gauss[0], top, bottom, left, right, BORDER_CONSTANT);
for (int i = 0; i < num_bands_; ++i)
pyrDown(weight_pyr_gauss[i], weight_pyr_gauss[i + 1]);
int y_tl = tl_new.y - dst_roi_.y;
int y_br = br_new.y - dst_roi_.y;
int x_tl = tl_new.x - dst_roi_.x;
int x_br = br_new.x - dst_roi_.x;
// Add weighted layer of the source image to the final Laplacian pyramid layer
if(weight_type_ == CV_32F)
{
for (int i = 0; i <= num_bands_; ++i)
{
for (int y = y_tl; y < y_br; ++y)
{
int y_ = y - y_tl;
const Point3_<short>* src_row = src_pyr_laplace[i].ptr<Point3_<short> >(y_);
Point3_<short>* dst_row = dst_pyr_laplace_[i].ptr<Point3_<short> >(y);
const float* weight_row = weight_pyr_gauss[i].ptr<float>(y_);
float* dst_weight_row = dst_band_weights_[i].ptr<float>(y);
for (int x = x_tl; x < x_br; ++x)
{
int x_ = x - x_tl;
dst_row[x].x += static_cast<short>(src_row[x_].x * weight_row[x_]);
dst_row[x].y += static_cast<short>(src_row[x_].y * weight_row[x_]);
dst_row[x].z += static_cast<short>(src_row[x_].z * weight_row[x_]);
dst_weight_row[x] += weight_row[x_];
}
}
x_tl /= 2; y_tl /= 2;
x_br /= 2; y_br /= 2;
}
}
else// weight_type_ == CV_16S
{
for (int i = 0; i <= num_bands_; ++i)
{
for (int y = y_tl; y < y_br; ++y)
{
int y_ = y - y_tl;
const Point3_<short>* src_row = src_pyr_laplace[i].ptr<Point3_<short> >(y_);
Point3_<short>* dst_row = dst_pyr_laplace_[i].ptr<Point3_<short> >(y);
const short* weight_row = weight_pyr_gauss[i].ptr<short>(y_);
short* dst_weight_row = dst_band_weights_[i].ptr<short>(y);
for (int x = x_tl; x < x_br; ++x)
{
int x_ = x - x_tl;
dst_row[x].x += short((src_row[x_].x * weight_row[x_]) >> 8);
dst_row[x].y += short((src_row[x_].y * weight_row[x_]) >> 8);
dst_row[x].z += short((src_row[x_].z * weight_row[x_]) >> 8);
dst_weight_row[x] += weight_row[x_];
}
}
x_tl /= 2; y_tl /= 2;
x_br /= 2; y_br /= 2;
}
}
}
void MultiBandBlender::blend(Mat &dst, Mat &dst_mask)
{
for (int i = 0; i <= num_bands_; ++i)
normalizeUsingWeightMap(dst_band_weights_[i], dst_pyr_laplace_[i]);
if (can_use_gpu_)
restoreImageFromLaplacePyrGpu(dst_pyr_laplace_);
else
restoreImageFromLaplacePyr(dst_pyr_laplace_);
dst_ = dst_pyr_laplace_[0];
dst_ = dst_(Range(0, dst_roi_final_.height), Range(0, dst_roi_final_.width));
dst_mask_ = dst_band_weights_[0] > WEIGHT_EPS;
dst_mask_ = dst_mask_(Range(0, dst_roi_final_.height), Range(0, dst_roi_final_.width));
dst_pyr_laplace_.clear();
dst_band_weights_.clear();
Blender::blend(dst, dst_mask);
}
//////////////////////////////////////////////////////////////////////////////
// Auxiliary functions
void normalizeUsingWeightMap(const Mat& weight, Mat& src)
{
#ifdef HAVE_TEGRA_OPTIMIZATION
if(tegra::normalizeUsingWeightMap(weight, src))
return;
#endif
CV_Assert(src.type() == CV_16SC3);
if(weight.type() == CV_32FC1)
{
for (int y = 0; y < src.rows; ++y)
{
Point3_<short> *row = src.ptr<Point3_<short> >(y);
const float *weight_row = weight.ptr<float>(y);
for (int x = 0; x < src.cols; ++x)
{
row[x].x = static_cast<short>(row[x].x / (weight_row[x] + WEIGHT_EPS));
row[x].y = static_cast<short>(row[x].y / (weight_row[x] + WEIGHT_EPS));
row[x].z = static_cast<short>(row[x].z / (weight_row[x] + WEIGHT_EPS));
}
}
}
else
{
CV_Assert(weight.type() == CV_16SC1);
for (int y = 0; y < src.rows; ++y)
{
const short *weight_row = weight.ptr<short>(y);
Point3_<short> *row = src.ptr<Point3_<short> >(y);
for (int x = 0; x < src.cols; ++x)
{
int w = weight_row[x] + 1;
row[x].x = static_cast<short>((row[x].x << 8) / w);
row[x].y = static_cast<short>((row[x].y << 8) / w);
row[x].z = static_cast<short>((row[x].z << 8) / w);
}
}
}
}
void createWeightMap(const Mat &mask, float sharpness, Mat &weight)
{
CV_Assert(mask.type() == CV_8U);
distanceTransform(mask, weight, CV_DIST_L1, 3);
threshold(weight * sharpness, weight, 1.f, 1.f, THRESH_TRUNC);
}
void createLaplacePyr(const Mat &img, int num_levels, std::vector<Mat> &pyr)
{
#ifdef HAVE_TEGRA_OPTIMIZATION
if(tegra::createLaplacePyr(img, num_levels, pyr))
return;
#endif
pyr.resize(num_levels + 1);
if(img.depth() == CV_8U)
{
if(num_levels == 0)
{
img.convertTo(pyr[0], CV_16S);
return;
}
Mat downNext;
Mat current = img;
pyrDown(img, downNext);
for(int i = 1; i < num_levels; ++i)
{
Mat lvl_up;
Mat lvl_down;
pyrDown(downNext, lvl_down);
pyrUp(downNext, lvl_up, current.size());
subtract(current, lvl_up, pyr[i-1], noArray(), CV_16S);
current = downNext;
downNext = lvl_down;
}
{
Mat lvl_up;
pyrUp(downNext, lvl_up, current.size());
subtract(current, lvl_up, pyr[num_levels-1], noArray(), CV_16S);
downNext.convertTo(pyr[num_levels], CV_16S);
}
}
else
{
pyr[0] = img;
for (int i = 0; i < num_levels; ++i)
pyrDown(pyr[i], pyr[i + 1]);
Mat tmp;
for (int i = 0; i < num_levels; ++i)
{
pyrUp(pyr[i + 1], tmp, pyr[i].size());
subtract(pyr[i], tmp, pyr[i]);
}
}
}
void createLaplacePyrGpu(const Mat &img, int num_levels, std::vector<Mat> &pyr)
{
#ifdef HAVE_OPENCV_GPU
pyr.resize(num_levels + 1);
std::vector<gpu::GpuMat> gpu_pyr(num_levels + 1);
gpu_pyr[0].upload(img);
for (int i = 0; i < num_levels; ++i)
gpu::pyrDown(gpu_pyr[i], gpu_pyr[i + 1]);
gpu::GpuMat tmp;
for (int i = 0; i < num_levels; ++i)
{
gpu::pyrUp(gpu_pyr[i + 1], tmp);
gpu::subtract(gpu_pyr[i], tmp, gpu_pyr[i]);
gpu_pyr[i].download(pyr[i]);
}
gpu_pyr[num_levels].download(pyr[num_levels]);
#else
(void)img;
(void)num_levels;
(void)pyr;
#endif
}
void restoreImageFromLaplacePyr(std::vector<Mat> &pyr)
{
if (pyr.empty())
return;
Mat tmp;
for (size_t i = pyr.size() - 1; i > 0; --i)
{
pyrUp(pyr[i], tmp, pyr[i - 1].size());
add(tmp, pyr[i - 1], pyr[i - 1]);
}
}
void restoreImageFromLaplacePyrGpu(std::vector<Mat> &pyr)
{
#ifdef HAVE_OPENCV_GPU
if (pyr.empty())
return;
std::vector<gpu::GpuMat> gpu_pyr(pyr.size());
for (size_t i = 0; i < pyr.size(); ++i)
gpu_pyr[i].upload(pyr[i]);
gpu::GpuMat tmp;
for (size_t i = pyr.size() - 1; i > 0; --i)
{
gpu::pyrUp(gpu_pyr[i], tmp);
gpu::add(tmp, gpu_pyr[i - 1], gpu_pyr[i - 1]);
}
gpu_pyr[0].download(pyr[0]);
#else
(void)pyr;
#endif
}
} // namespace detail
} // namespace cv