* better accuracy of _rotatedRectangleIntersection instead of just migrating to double-precision (which would work), some computations are scaled by a factor that depends on the length of the smallest vectors. There is a better accuracy even with floats, so this is certainly better for very sensitive cases * Update intersection.cpp use L2SQR norm to tune the numeric scale * Update intersection.cpp adapt samePointEps with L2 norm * Update intersection.cpp move comment * Update intersection.cpp fix wrong numericalScalingFactor usage * added tests * fixed warnings returned by buildbot * modifications suggested by reviewer renaming numericalScaleFctor to normalizationScale refactor some computations more "const" * modifications as suggested by reviewer |
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| calib3d | ||
| core | ||
| dnn | ||
| features2d | ||
| flann | ||
| gapi | ||
| highgui | ||
| imgcodecs | ||
| imgproc | ||
| java | ||
| js | ||
| ml | ||
| objc | ||
| objdetect | ||
| photo | ||
| python | ||
| stitching | ||
| ts | ||
| video | ||
| videoio | ||
| world | ||